13th April: first day of filming and the editing of these shots.
On this day we went out to film the opening of our film. We made refinements including reshooting certain shots such as reaction shots if they weren't centred or the facial expression
could've been executed better to give a more petrified look. The most significant reaction shot in this scene is when Mary see's her sister's demon standing only a few feet away from her.
In post production, originally we did not have non-diegetic sound. However, on reflection we refined this idea and added non-diegetic sound of eerie music to Mary's reaction and this was more successful in highlighting the frightening climax of 'Cynic.' When editing, we over-layed eerie non-diegetic music and gradually increased the volume of the sound. This refinement allowed for this moment to be very dramatic and striking.
We had to think of refinements for our location, characters and costumes too. Emilia's dress was central to our discussion, but we eventually decided on a mid length white dress covered in mud and dirt. Originally we considered a black dress, but we eventually collectively decided that white connotes a ghostly figure.
We filmed the beginning bedroom scene where Kate and Mary discuss the ouija board in Tallulah's bedroom which originally we planned to film outside. However, we believed the bedroom was more convincing in presenting Mary's life, setting herself and her friend (who I played). In our local woods, we experimented with different camera angles and different set locations within the forest itself. We believed the woods as a location was perfect in reflecting the scary, frightening character of Emilia through the mise-en-scene. The stereotypes of the 'dark woods' emphasises the creepy atmosphere and foreshadows Mary's torment to follow.
Effective reflective analysis that gives a considered account of various elements in the process, with the emphasis rightly on refinements of you had done. You justify decisions relating to mise-en-scène such as locations and costumes, camera shot types and sound codes.
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